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#editor

baku69
Sth like that would be cool ngl
pegperegogaucho
I've seen people make separate websites for that, but who would want to pay for hosting? :Obelul:
adrientd
That's the problem
adrientd
We're poor :PepeHands:
pegperegogaucho
We haven't got enough helmets to treat ourself to a purchase of a server!
mr.rubinshtein
open patreon for support, said that sinc the beinning of the editor creation
mr.rubinshtein
👀
mr.rubinshtein
there are going to be people who would love to support such initiative
adrientd
Latest update: I added beacon orientations, as well as beacon properties depending on type:
adrientd
For example, if you select a respawn position point, you can choose if it is for Asterix, Obelix, Dogmatix or the camera.
pegperegogaucho
Great update Adrien! Nice work as always. Would it also be possible to show the respawn point event node in the inspector window?
adrientd
And also you can select what you can buy from Merchant: (order is messed up, will fix in a later commit)
adrientd
I guess they are in the Asterix Manager? We could indeed name the event nodes to indicate to which respawn ID they correspond (and maybe turn them into a list).
adrientd
At which event node does it start?
pegperegogaucho
2
pegperegogaucho
Counting from 0, so it's the third event node
pegperegogaucho
Additionally, dgmUnk1 Respawn dgmUnk2 Enter Level dgmUnk117 Get Potion dgmUnk118 Get Potion x2 (while already having potion)
adrientd
Good thing they can be named just by modifying the json files!
adrientd
Though maybe I might turn the respawn event nodes to a list, because then I will have no name each one individually.
adrientd
How many event nodes are there for the respawn points? It looks like 100, or maybe even 101?