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#editor

rat_min
Oh yeah I saw haha, but I was just wondering why just them and nothing else hah
pegperegogaucho
Selecting this squad and switching to the MsgAction tab crashes the editor
pegperegogaucho
We are missing action #13
pegperegogaucho
Okay, I just checked, here is a better explanation of the different actions #2: Go to the marker and if (first bit of choreo flags) {keep the squad orientation} else {rotate towards the marker as well} [(Speed of the squad is determined by sqUnk6[0], sqUnk6[1] is angular speed)] #10: if (second bit of choreo flags) {rotate towards marker, so squad faces it} #13: Set the squad position and orientation to the marker (here it actually sets it from the marker orientation!), enemies will go as fast as they can to their new position In both videos one enemy is in the choreokey with an offset of 5 on the z axis (0, 0, 5) In the first video (#2) you can see the squad goes to the marker using the 5 units/s speed, the guy reaches his position and he moves to a new one because the squad rotated towards the marker, which was a bit to the left of the starting position under the bridge. In the second video (#13) the enemy runs to his final spot immediately. As the marker was pointing towards the mountains on the left, the squad faces toward it and the guy walks toward it as well. Hopefully this clears up some confusion!
Download ACTION2.mp4:



Download ACTION13.mp4:



pegperegogaucho
Also, it might also be time to finally get the choreokey flags documented properly, but as you can see right here it is not that simple and sometimes also not obvious at all! 😅
adrientd
Aha so there was still one action missing :Obelul:
adrientd
Can be easily added into the JSON
adrientd
It can even be modified without recompiling the editor.
adrientd
I wonder if the xec_resources folder still works as expected.
adrientd
Or maybe the extraction feature was not working at some point.
pegperegogaucho
The extraction feature?
pegperegogaucho
Ah, I found it!
adrientd
Yeah I meant this
pegperegogaucho
... nothing happens?
adrientd
It should generate a xec_resources folder and extract all binary resources files from the exe to it.
adrientd
But I remember trying it once and it didn't seem to work, and I haven't bothered fixing it :Obelul:
adrientd
But if you extract manually, it should work.
pegperegogaucho
Of course you could also download from GitHub the files :)
pegperegogaucho
What I will do soon is correct the EventNamesXXL1.json and the SquadMsgActions.json and upload them here
pegperegogaucho
Because I've already seen some mistakes and a few missing events