A good example for events which I found but are not used by the game are the "discover obelix/asterix/idefix" events. So, in Gaul, you need to find your companions first. when you find them, the game sends an event to a specific object so it knows that now Obelix/idefix is part of the group thereafter. I found out that you cannot just have Obelix be discovered, you could theoretically make a new mode where Obelix needs to find Asterix
