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#editor

hesopesomeso
0x2000: Okay the event seems to reset 0x40, which if set, is responsible for lowering the camera. The countdown for the camera lowering starts only if you enter fight mode (idk how that is determined). So it resets the camera lowering :KEKW: Maybe it's also used elsewhere for all I know...
hesopesomeso
This action also starts an event stored at CKGrpTrio::0x40C.
pegperegogaucho
Ah yes, now it makes more sense. I do remember it had something to do with the fight camera... the event at 0x40C is almost always used to stop the fight music once some time has passed without fighting. But when I send 0x2000 it does not get triggered, are you sure it triggers that event?
hesopesomeso
Event at stored 0x40C gets triggered with the camera lowering.
pegperegogaucho
Now it makes sense 👍
hesopesomeso
Perfect. So it ends the fight mode!
pegperegogaucho
I guess I will call the 0x2000 event "Reset fight mode timer"?:Obelul:
pegperegogaucho
I've just tried those out with the inspector and they don't seem to do anything? :FrogThinking:
hesopesomeso
You need to be in the main interface. 0x9/0xa only set a flag, so they won't do much. It's the 0xb that actually does stuff.
pegperegogaucho
Okay I was confused by your description, it sounded like they do something noticeable
hesopesomeso
Sorry, they only set a flag which is used by the 0xb event.
pegperegogaucho
Now everything is documented, except the TrioCatapult :Pogelix:
Download EventNamesXXL1.json:
Direct Download



pegperegogaucho
Also something that I stumbled upon: when you enter a slide the bonuses (helmets, etc.) get enlarged. Of course this is also done by events, sent out once you enter the slide. In Normandy it sends out the event to all bonus pools so they get enlarged, but in Helvetia it also sends it out to the BoarPool in addition! Unfortunately the boars stay the same size, though :PepeHands:
hesopesomeso
I'd say most of the events, it's not quite complete!
pegperegogaucho
Sure there are some internal ones left
pegperegogaucho
But every event that appears in the game scripting is in there!
hesopesomeso
Okay!!
hesopesomeso
Very cool:PogelixPog:
pegperegogaucho
The problem is, that you cannot pass parameters with the level scripting
hesopesomeso
Yeah, there's quite a bunch that just return a value.