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#editor

hesopesomeso
:KEKW:
pegperegogaucho
0x1202?
hesopesomeso
ah right that's a level one, you probably have that
pegperegogaucho
No, it's actually not used I believe :Obelul:
pegperegogaucho
I found 0x1202 and 0x1203 a long time ago
hesopesomeso
They are used to start up animated characters.
pegperegogaucho
Interesting but also not useful unfortunately
hesopesomeso
I only know useless things :Obelul:
pegperegogaucho
Not true
pegperegogaucho
!true
hesopesomeso
Gimme a couple months so I can finish Gaul :KEKW:
pegperegogaucho
Anyways to get back to the topic, there are also events for clearing/setting flag bits of grounds, but we are not sure what they do: ``` 0B04 Enable Bit 2 Flags 1 0B05 Disable Bit 2 Flags 1 0B10 Enable Bit 8 of Flags 1 0B11 Disable Bit 8 of Flags 1 0B12 Enable Bit 9 of Flags 1 0B13 Disable Bit 9 of Flags 1 ```
pegperegogaucho
Have you gotten around to grounds yet?
hesopesomeso
Yeah I got a bit of info, but Flags 1 doesn't tell much
pegperegogaucho
Flags 1 is at
pegperegogaucho
Flags 2 at +0x2C
hesopesomeso
events 0x0B...10-13 change the hurt type, no?
pegperegogaucho
0x0B0A-0x0B0F are enable hurt 1, disable hurt 1, ... respectively
hesopesomeso
Right, sorry, looking at the wrong event :Obelul:
hesopesomeso
I've seen flag 0x2 in a check for choreos. I tihnk whether it is suitable to use?