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#editor

pegperegogaucho
it's related to enemies?
hesopesomeso
Yeah, for squad movements.
hesopesomeso
:FrogThinking: It's probably also used elsewhere, since there's other hurt flags alongside it. Or maybe not :KEKW: who knows...
pegperegogaucho
Adrien, this bit indicates whether to cast a shadow or not onto the ground for the trio
pegperegogaucho
Here is how it looks with no shadow
pegperegogaucho
Shadow
pegperegogaucho
Subtle difference :Obelul:
adrientd
Yes, I think Miles found it some months ago.
adrientd
I think I will also write in the json the flag names for the ground parameters.
hesopesomeso
The check is: if both 0x20 and 0x80 are zero, keep shadow.
pegperegogaucho
Here is the original post
adrientd
Because the ground params also change depending on the game iirc
pegperegogaucho
0x20 is high grass
adrientd
ah that makes sense
hesopesomeso
yeah so if high grass or 0x80 is set => keep shadow.
hesopesomeso
wait no :Obelul:
adrientd
@pegperegogaucho I checked your json files, looks very complete, well done! 👍
adrientd
Only one issue I noticed is the events for the new ground params, the IDs seems to be wrong:
pegperegogaucho
:peepoExit:
adrientd
I think these should be 0x0B10 0B11 0B12 0B13