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#editor

pegperegogaucho
No idea!
adrientd
Finding a word for pressing a stone is so depressing :PepeHands:
adrientd
Anyway for now I will stay with Activation, we can try to find a better word later :Obelul:
pegperegogaucho
It's not like the pression stone will run away
pegperegogaucho
Unless we press him+
pegperegogaucho
Okay, so I just wanted to add property descriptions to the Projectile classes, but the members are inside an array? How do I name individual elements of the array?
pegperegogaucho
:Pauselix:
adrientd
There's one example in XXL2: ```JSON { "name": "CKGrpA2Enemy", "category": 4, "id": 94, "properties": { "tbv1": "Min time", "tbv2": "Max time", "tbv3": { "name": "Bonus probabilities", "indexNames": { "0": "Gigot", "1": "x10 Multipliers", "2": "Shield", "3": "Potion" } }, "..." } },```
adrientd
with "indexNames" you can give names to indices in an array
pegperegogaucho
thank you Adrien!
adrientd
No problem!
adrientd
Depending on what the values are, if they are somewhat related, then it should be fine, otherwise we might have to separate them from the array, but that requires changing and recompiling the code unfortunately.
adrientd
I just pushed the new json for MsgAction and events.
adrientd
If there's something wrong, please let me know!
pegperegogaucho
I've also renamed the "Go to marker" to "Follow marker" because it is similar to action #1
pegperegogaucho
Because if you've set some choreo flags it behaves the same way
adrientd
Yes, sounds good to me.
pegperegogaucho
What would be great is to have some ability to rename the properties inside the editor itself
pegperegogaucho
editing the JSON is hell
pegperegogaucho
And also a way to reload the JSON file?