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#editor

deathhound246
surely it'd have *some* data though, no? if it is actually 0 bytes, i feel like that should be handled though
pegperegogaucho
Well, not sure if the input manager needs to serialize anything, but you could try to check in pykedit
hesopesomeso
It does to game file/config data.
pegperegogaucho
Looks like there is only data inside the GAME
deathhound246
CKInput looks like it does have data
deathhound246
after opening GAME.KWN with AOG as the game
pegperegogaucho
Yup, I thought you were talking about a level file :Obelul:
pegperegogaucho
Of course then it shouldn't crash because its empty...
hesopesomeso
It should never crash :Obelul:
deathhound246
pegperegogaucho
Not much info... probably OOB access
deathhound246
tbh it would help if it even had a line or something its failing on
deathhound246
imo it would also be nice if hex view replaced the IDs with the class names if it's known, the same way main view does
deathhound246
ok, it's actually fine opening CKInput from globals. it's opening one specifically in a level/sector it crashes on. i guess that one could be empty
deathhound246
pykedit currently cant open any levels for Alice, so cant verify if it is empty or not
pegperegogaucho
@adrientd HUGE update!
Download Properties_XXL1.json:
Direct Download



adrientd
Nice
adrientd
👍
forgotten_in_abyss
forgotten_in_abyss
Where's "no shadow"?