Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRSupport Bot Helpdesk

#editor

hesopesomeso
I'm looking at the dynamic sphere collision, and seems like it's predicting their collision?
hesopesomeso
Not quite :Obelul:
hesopesomeso
I'm almost done with asterix movement though! :PogelixPog:
pegperegogaucho
I've noticed a serious drop of stability in the latest visual studio 2022 (Preview). Intellisense often does not find the definitions, the syntax highlighting disappears and also another issue I've noticed is that sometimes it freezes when changing from x86 to x64 compilation and back :UHM:
pegperegogaucho
I know that the dynamic bounding spheres are used for "dynamic" objects and don't have a set parent. Things like bomb explosions, rolling balls, etc. use dynamic bounding spheres instead of normal ones
pegperegogaucho
And as such they don't appear in the collision list
hesopesomeso
Interesting... But why would they need the time of collision?
pegperegogaucho
That is an interesting question. I'll double it and pass it on to the next person
hesopesomeso
ELB devs had to write a quadratic equation solver for it, so it better be useful :KEKW:
pegperegogaucho
A quadratic equation solver? So the abc-formula? :Obelul:
hesopesomeso
Yes, with discriminant and all :KEKW:
hesopesomeso
My job is done, future me will have to deal with the rewrite :Obelul:
pegperegogaucho
Yup, you will only have to deal with it next year 👍
hesopesomeso
:SecureTheBagChamp:
hesopesomeso
Right, so I'll check the rolling **BALLS** and see if they do some weird shenanigans with the **SPHERES**.
hesopesomeso
Oh wow it is actually used :Obelul: and you wouldn't believe where
hesopesomeso
:KEKW:
hesopesomeso
Also here...
pegperegogaucho
For the bouncing of projectiles?
hesopesomeso
No, from jumping on it :KEKW: