It's used for avoidance. Unsure why, since there is literally a service for that...
hesopesomeso
It pushes asterix away from it.
adrientd
2 minutes left
and Visual Studio is still slow as fuck
adrientd
Progress, I made the choreo flags from JSON work:
adrientd
Two open questions:
- should we put a flags integer input box, in case we need to change unknown bits, if there still are?
- the flags popup has become quite small, maybe we could just put them outside and show them alongside the other key parameters (duration etc.)? So we don't have to always click the Flags button. But it would make the spot list smaller.
adrientd
Also I wonder if we still need the Default Pool? I guess if a spot uses a pool index of -1, it will take an enemy from any pool that has enemies available, so it's not very predictable what it would get anyway?
overfloyd
Were you successful lolo
adrientd
I don't think so xD
overfloyd
Rip
overfloyd
Did it boot even
adrientd
Anyway I only planned to commit the updated json by @pegperegogaucho as well as make the new choreo key flags work
adrientd
Sure, but it didn't leave enough time for me to work xD
pegperegogaucho
1. I don't think there is a reason to have the option to also select unknown values for the enums, since in my testing they didn't do anything and also don't appear in the game in the first place, probably because of they are unimplemented. I didn't check with the romaster yet though, maybe there they used some unknown values? Anyways not much sense in being able to make it be something unknown...
2. Definitely remove the "Default Pool" because people might think it does something beyond the display, like affecting the default pool of the squad and which enemies will be assigned to the -1 slots. Let the default pool either be a) the first pool or b) make an accurate simulation of what enemy would be in the slot like the game would assign them as.
pegperegogaucho
Damn, I responded to the wrong message in 2. It's getting late
pegperegogaucho
So;
2. Maybe put the duration min/max alongside each other on one line (maybe even with the %?), and just add the flags into the display as you said!
pegperegogaucho
Don't forget to add a delete button
pegperegogaucho
And also a way to swap out slots could be useful. Up arrow: change with previous slot; Down arrow: change with next slot
pegperegogaucho
And the randomize direction could be made into a button to make all enemies look at the center or at a marker for ease of use
pegperegogaucho
And maybe an option to sort the position by distance to origin of the squad as well