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#editor

pegperegogaucho
Hmm okay, what should we call this flag?
pegperegogaucho
Maybe "Bonus avoid"? :UhhChamp:
pegperegogaucho
I guess it makes sense crates have it as well because otherwise the bonuses might drop on the crates nearby
adrientd
Oops, then maybe this is only for XXL2 and OG, my bad
pegperegogaucho
No problem, it happens to the best of us :Obelul:
adrientd
Can't find a good name neither :Obelul: I have something but very long: "No collision with bonus"
hesopesomeso
The value for the jump pad is stored within trio (as well as the direction).
hesopesomeso
Doesn't a flag in the basic bonus hook change the gravity?
hesopesomeso
Maybe I'm just recalling it wrong.
hesopesomeso
Yeah I wasn't sure so I removed it.
pegperegogaucho
Also some other unknown bits for flags which seem to be used only by DynamicGrounds: Flags 1: 0x200 - Boss, Turtles 0x400 - Boss, Turtles Flags 2: 0x10 - Boss, Catapult, Push pull targets
pegperegogaucho
Hmm, it's longer but not any clearer than "Bonus avoid" in my opinion, because technically the bonus could still be on it? 🤷‍♂️
pegperegogaucho
Sometimes I wonder what the developers called these things, in French.
adrientd
But I guess there can be different directions? Or is it always the same?
adrientd
I know that when you are standing on the top of the boss machine with potion, the game does not let you jump. Maybe it's one of these flags?
adrientd
Wouldn't "Avoid bonus" sound better?
adrientd
In French it would be "Eviter bonus"
hesopesomeso
The direction should change for each jump pad I reckon. I can check.
pegperegogaucho
Is it not just the normal?
pegperegogaucho
But the ground does not avoid the bonus, the bonus avoids the ground :KEKW: