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#editor
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pegperegogaucho
Minor correction: It works for none but those three helmet cages on the right
hesopesomeso
It works for me. I made sure that the local matrix doesn't have the rwMATRIXINTERNALIDENTITY flag.
hesopesomeso
Which I assume prevented it from being updated.
baku69
Tenor GIF
baku69
Me rn:
pegperegogaucho
You seem to be right!
pegperegogaucho
Why the hell is it stored inside the float matrix? Huh? It's also like this in the serialization.
pegperegogaucho
I guess this is a way to "compress" the flag data, but that is very hacky
hesopesomeso
That's RW for you.
pegperegogaucho
I've always assumed that those are just garbage data
hesopesomeso
Nah, 3 pad (garbage), 1 flags.
pegperegogaucho
What does the 0x3 mean?
hesopesomeso
Strange that you haven't encountered this earlier. Surely lots of things have an identity local matrix?
hesopesomeso
I believe preconcat type? Lemme check.
hesopesomeso
Matrix type? rwMATRIXTYPEORTHONORMAL? That makes no sense
hesopesomeso
Ah wait apparently some external flags?
pegperegogaucho
From my current look into it, it seems to be used by mainly by children (collision) nodes and rarely by top-level nodes which are the important ones
pegperegogaucho
@adrientd
when transforming nodes, does the editor keep these flags untouched?
hesopesomeso
Okay
adrientd
Most likely no, they are reset to 0.
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