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#editor

pegperegogaucho
Minor correction: It works for none but those three helmet cages on the right
hesopesomeso
It works for me. I made sure that the local matrix doesn't have the rwMATRIXINTERNALIDENTITY flag.
hesopesomeso
Which I assume prevented it from being updated.
baku69
baku69
Me rn:
pegperegogaucho
You seem to be right!
pegperegogaucho
Why the hell is it stored inside the float matrix? Huh? It's also like this in the serialization.
pegperegogaucho
I guess this is a way to "compress" the flag data, but that is very hacky
hesopesomeso
That's RW for you.
pegperegogaucho
I've always assumed that those are just garbage data
hesopesomeso
Nah, 3 pad (garbage), 1 flags.
pegperegogaucho
What does the 0x3 mean?
hesopesomeso
Strange that you haven't encountered this earlier. Surely lots of things have an identity local matrix?
hesopesomeso
I believe preconcat type? Lemme check.
hesopesomeso
Matrix type? rwMATRIXTYPEORTHONORMAL? That makes no sense :KEKW:
hesopesomeso
Ah wait apparently some external flags?
pegperegogaucho
From my current look into it, it seems to be used by mainly by children (collision) nodes and rarely by top-level nodes which are the important ones :Obelul:
pegperegogaucho
@adrientd when transforming nodes, does the editor keep these flags untouched?
hesopesomeso
Okay :Obelul:
adrientd
Most likely no, they are reset to 0.