I guess the reason why it has not been a problem before, is that obviosuly most nodes you see are transformed and then the flag is not set. But for some reason, the flag is not set for the child nodes of the helmet cages in Rome. Oversight by the devs? Why would they even need to set this super internal flag themselves? And Is the reason why those OBBs are size (1, 1, 1) because they tried fixing it?
