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#editor
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adrientd
yeah, I think pretty much all enemy cpnts are editable now
adrientd
even the mobile tower
adrientd
and the jetpack romans
pegperegogaucho
but you dont know what all the stuff does yet tho?
adrientd
no
adrientd
all named them to "Unknown" for now
adrientd
can be easily changed
pegperegogaucho
maybe when i get time, i can help you out with that
pegperegogaucho
so if i understand this right, for components like the archer, you use the basic enemy cpnt to a certain part and then "begin" the archer cmpnt?
adrientd
the archer is not derived from the basic enemy, but the CKSquadSeizableEnemyCpnt
adrientd
So CKRomanArcherCpnt takes everything from the CKSquadSeizableEnemyCpnt class, and adds new variables at the end
pegperegogaucho
and the CKSquadSeizeableEnemyCpnt is derived from the CKSeizableEnemyCpnt?
adrientd
yes
pegperegogaucho
looks pretty complicated
adrientd
you did object-orientated programming (OOP)?
pegperegogaucho
i dont do OOP
adrientd
ah ok then
adrientd
that's what the devs did
mr.rubinshtein
@adrientd
can you somehow link the editor to github desktop so people will need to fetch it to use latest features
adrientd
yeah, you should be able to clone the repo using GitHub Desktop and fetch the latest source code
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