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#editor

pegperegogaucho
maybe we can hook up @MonitoRSS to the github rss
adrientd
Yeah, that's what I was thinking
adrientd
I see it's possible to hook using Webhooks
mr.rubinshtein
i am already using github for a game project i am working on also its not hard to connect the projects
mr.rubinshtein
the thing you may need is a detailed manual
mr.rubinshtein
so people can easily know what to do
pegperegogaucho
How do you know if something is a vector or a float? Through Ida?
adrientd
Yeah ok, I only wrote a very small requirements list of what you need, I might do a full setup guide later, but that would pretty much only consist of 1. install Visual Studio with C++ and Windows desktop app development features, 2. Install vcpkg, integrate it with Visual Studio and install required packages, 3. Open project and build it
adrientd
@pegperegogaucho Yup, through IDA, when the game reads a float it calls the read method with a number of 4 bytes, and for a 3d vector it reads 12 bytes (4*3)
adrientd
for example (in CKRocketRomanCpnt):
adrientd
I managed to compile it with AppVeyor :PogU:
pegperegogaucho
what does that mean :Pausey:
adrientd
It's a log of the compilation process on AppVeyor's server
adrientd
Basically they have a server that I can configure to download my code, compile it and upload the build
pegperegogaucho
:PogTasty:
adrientd
You can find latest build here: https://ci.appveyor.com/project/AdrienTD/xxl-editor/build/artifacts
martyste
:PogClappa:
martyste
Tbh I was always lost with Github, whenever there's not any exe build
adrientd
I think it's also possible to automatically upload the build to GitHub as a release, maybe I will try it
pegperegogaucho
Damnnn the editor got a huge upgrade huh