so dublicated enemies wont run though solid objects
well so the level even loads
right now it works fine inside the editor, but the game crashes if you load it
do you know what causes it?
well i didnt reference the new collision objects in the CKSrvCollision yet so hopefully its that, otherwise its some bug in the code i already wrote
but i really hope that its just the missing entries for the new collision objects
It's probably not only that
There are also node references in the hooks, and not all hooks are parsed by the editor
so it won't be able to readjust references in the hooks (remember, if you add one node in the LVL, all node IDs in the STRs have to be incremented by 1...)
Hence why I didn't bother doing hook/node addition until more classes are parsed...
yes, but most of the objects a hook references are exclusive to the LVL
.. right?

I mean, you have node objects in the sectors
Let's say in the LVL I have CClone 0 1 2 3 4 5 and in the first sector CClone 6 7 8
Now you add a CClone in the LVL
So now you have in the LVL CClone 0 1 2 3 4 5 6 and in the first sectors the IDs change: CClone 7 8 9