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#editor

mr.rubinshtein
so dublicated enemies wont run though solid objects
pegperegogaucho
well so the level even loads
mr.rubinshtein
oh
mr.rubinshtein
even that
pegperegogaucho
right now it works fine inside the editor, but the game crashes if you load it
mr.rubinshtein
ooof
mr.rubinshtein
do you know what causes it?
pegperegogaucho
well i didnt reference the new collision objects in the CKSrvCollision yet so hopefully its that, otherwise its some bug in the code i already wrote
pegperegogaucho
but i really hope that its just the missing entries for the new collision objects
adrientd
It's probably not only that
adrientd
There are also node references in the hooks, and not all hooks are parsed by the editor
adrientd
yet
adrientd
so it won't be able to readjust references in the hooks (remember, if you add one node in the LVL, all node IDs in the STRs have to be incremented by 1...)
adrientd
Hence why I didn't bother doing hook/node addition until more classes are parsed...
pegperegogaucho
yes, but most of the objects a hook references are exclusive to the LVL
pegperegogaucho
.. right? :PauseChamp:
adrientd
I mean, you have node objects in the sectors
adrientd
Let's say in the LVL I have CClone 0 1 2 3 4 5 and in the first sector CClone 6 7 8
adrientd
Now you add a CClone in the LVL
adrientd
So now you have in the LVL CClone 0 1 2 3 4 5 6 and in the first sectors the IDs change: CClone 7 8 9