Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRSupport Bot Helpdesk

#editor

adrientd
But what if there was a reference to CClone 6?
adrientd
Originally it would be from the STR, but now it will refer to the last object in the LVL...
pegperegogaucho
sure but i havent seen any sector have CClones yet tho
pegperegogaucho
i guess that would be a problem for the SoundDictionaryIDs
adrientd
Then maybe it might work, ... but still need to be careful
pegperegogaucho
like adrien i checked before i started work on this ^^
pegperegogaucho
and i didnt really find anything that needs to be readjusted
pegperegogaucho
because there may be objects that are both in the LVL and sector the hook references but its like being used by multiple at once so its fine
adrientd
Ok
adrientd
But if you would do additions of let's say doors instead of romans, that might be risky, as they use regular nodes instead if I'm not wrong
pegperegogaucho
yeah, but the enemies are the most interesting right now ^^
pegperegogaucho
also i think a hook can also reference a sector node
pegperegogaucho
so that could be bypassed :FeelsEvilMan:
adrientd
Yeah ok
adrientd
If you're doing only the enemies, I might be fine
pegperegogaucho
but imagine adrien
pegperegogaucho
if we could add new enemies
pegperegogaucho
that would be sick
pegperegogaucho
adding new squads and stuff is cool
pegperegogaucho
but imagine