Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

mr.rubinshtein
you start editor and you can select a blank project where you can get access to everything
mr.rubinshtein
you can drag drop stuff
mr.rubinshtein
create AI logic
mr.rubinshtein
then build it in editor and export as KWN
mr.rubinshtein
so you can import it in game and play
mr.rubinshtein
but thats very complicated roadmap
mr.rubinshtein
besides that my idea was that when you drag drop custom made models you would be able to bake them so new stuff blends in with level
pegperegogaucho
i mean that is more or less possible already :PauseChamp: but once you are fully able to add new hooks freely then you will be able to make your own fully custom levels with new enemies, puzzles etc.
mr.rubinshtein
:pogelixWowRight:
pegperegogaucho
thats not easy rubin
mr.rubinshtein
i know
pegperegogaucho
not at all :PeepoShake:
mr.rubinshtein
i know what coders feel :SadChamp:
pegperegogaucho
doing lighting for one object would be feasible
pegperegogaucho
but remaking the whole level lighting is a big no
mr.rubinshtein
yeah
mr.rubinshtein
i think i know why
mr.rubinshtein
cause after each light build it generates new build data
mr.rubinshtein
which needs to be complied to all assets there
mr.rubinshtein
so yup that was just my wet fantasies