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#editor

mr.rubinshtein
but so far its really good that new horizon is opening in terms of modding like making custom levels e.t.c.
pegperegogaucho
the thing is, is that most of the lighting in the game was done either by hand or by proprietary software, so even if we had access to it, all of the hand painted stuff would get lost
pegperegogaucho
but automatic lighting to vertex colors is possible
pegperegogaucho
i used it for the video in #xxl for example
pegperegogaucho
and it looks kind of shit
mr.rubinshtein
i see
mr.rubinshtein
well i guess it wont be possible to import custom made stuff unless there is different way to bake models so they get imported in editor blended in
pegperegogaucho
well you could always hand paint the vertex coloring
mr.rubinshtein
i did it last time but it seems that something didnt go right
mr.rubinshtein
models were blending out a lot
pegperegogaucho
wdym?
mr.rubinshtein
i dont know how to explain it
mr.rubinshtein
it just didnt work as it should
pegperegogaucho
hmm okay
pegperegogaucho
it always worked fine for me
mr.rubinshtein
it darkens or whitens extremely the model texture and makes it look weird
mr.rubinshtein
maybe i am doing something wrong
mr.rubinshtein
:NM_PepeRetardTyping:
pegperegogaucho
ahh yeah you need to change the ambient color in the material settings
mr.rubinshtein
oh didnt know that thing