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#editor

mr.rubinshtein
but okay when i will have time for it i will look it up
pegperegogaucho
im always here to help rubin
pegperegogaucho
^^
mr.rubinshtein
:PES_Heart:
pegperegogaucho
Autosave :HYPERPOGGERS:
Download Autosave.mp4:



pegperegogaucho
of course you are also able to adjust the interval :peepoSwing:
adrientd
Nice, but what if an error happens during autosave? :CThonk:
adrientd
Especially considering the early stage of development
pegperegogaucho
:pausechamp:
pegperegogaucho
Well normally you shouldn't get any errors in the first place
pegperegogaucho
Also I would need to make a new folder for each autosave :CThonk:
pegperegogaucho
But I would need to rename the current folder after autosave and create a new one with the LVL number :sweat2:
mr.rubinshtein
how can i spawn at specific sector btw?
pegperegogaucho
you can't really yet, i think the spawn point is saved in the hook of the characters. You can use the inspector however to move you to wherever
mr.rubinshtein
oh right
mr.rubinshtein
wait did inspector get updated?
mr.rubinshtein
cause when i playtest in editor it doesnt seem to show inspector window
pegperegogaucho
is the "d3d9.dll" in the same directory as the gamemodule?
mr.rubinshtein
everything worked with old version
mr.rubinshtein
maybe inspector is outdated?