yup the models are there in original metric system they were modeled on in a first place
judging by zoom out thing they were most probably made in metric system and not cm value
OK that works !
Thanks a lot !
Oh are you fired osome developer xD ?
Thanks,
Nah, but I doubt he'll make a remake of OG (the game didn't sell very well at the time, even though it's an excellent game).
Besides, I'd like to change the textures (from the original game) to the HD one, but XXL Editor only allows you to replace them one by one.
Yeah, maybe I should look for multi replace.
What I could do is that, when you do Insert and multi-select the images, the editor will detect for images with similar names, and if there is an image of same that already exists, it will replace it instead of creating a second image of same name (which doesn't make sense).
And yeah, I also looked into the Xbox 360 version of the game, I managed to export the HD models and imported to the PC version.
Just needs some fixes though
and of course I would need to find a way to enable bump maps in the original
I saw in XXL that you can modify the psp version. does it really work?
Because I have the .iso version of XXL2 from psp (and in it there is no GameModule)
The PSP version of XXL2 will not work since it was remade with a different engine (the one from Kao Challengers by Tate).
But there is a PSP version of Arthur and the Minimoys which still uses Kal like the other console and PC versions.
That's probably the only game that has PSP.
Now why they managed to port Kal to the PSP for Arthur but not XXL2, I have no idea except that maybe for XXL2 ELB didn't have time to complete so Atari had to ask Tate to port XXL2 instead with their own engine.
Ok I understand better why the files do not have the same filenames in the .iso