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#general

adrientd
But in short, the Kxx files are basically "serializations of class instances": the Kal engine defines several classes, and a level is just a list of serialized class instances, that are read when loaded.
Deleted User
Download voice-message.ogg:



adrientd
KP3 means it is for the PS3 platform. There are other extensions for other platforms (KWN for Windows, KGC for GameCube, KP2 for PS2 etc.), but they are almost identical, the only difference are in Renderware structures such as textures/models/sounds which use the platform's native format.
spider_
Ah great, thanks!
spider_
Yeah I'm hoping to make better support for modding Dawn of the Dragon, which is extremely limited so far sadly
spider_
Is there a directory index for the data inside KXX? Or is it just loaded sequentially with null terminators?
Deleted User
Can the asterix xxl 2 psp code work on Kao challengers
adrientd
The objects are prefixed with a size.
Deleted User
It would be so god dam fun to see kao punch a guy really high
spider_
Ahh that makes sense. GBA games sometimes pack that way
spider_
More recently I worked with the NDS, which actually has a directory structure
spider_
Thank you very much!
spider_
It's funny, I read a couple of the Asterix books as a kid, though the first ones I read were in German lmao
adrientd
The Kal engine doesn't really have a file structure, it's just a collection of objects (class instances).
Deleted User
Imagine an asterix movie we’re it’s historically accurate
Deleted User
We’re Gauls don’t have a magic potion
spider_
They lasted a couple centuries without it
adrientd
As for Dawn of the Dragon, I did kinda make my editor work on the Wii version, though there are some limits and saving doesn't work yet:
adrientd
Unfortunately I have never tested PS3 files, so that won't work.
spider_
My first goal is to make an unpacker and organizer for the PS3 Kal files