(and in the past, they were named LLOC instead)
Man, without Ghidra working, my usual decomp methods are crippled...
Is there any compression within the files?
The only "compression" are like textures using standard compressions such as S3TC, but other than that no
Also, just in case, I also have some documentations of the format but which are very outdated: https://github.com/AdrienTD/elbtools/tree/master/docs
Especially the files `kwn_xxl1.txt` and `kwn_xxl2.txt`
Again, very outdated, but at least it can give some ideas
I managed to identify a write location of the data... I think audio, as there's a directory path pointing to a WAV file before it. My guess is the system took solely that data and loaded it, discarding the metadata from the KXX file
There's 0x2d/45 bytes of data between the null terminator of the file path string and the actual (I presume sound) data, does that seem right?
You should be at the sound dictionary.
Also, from what I see in my code, there should be a Renderware Sound stream (0x804) right after the path.
though it's still possbile there is padding between them?
Or maybe there is some additional data but I just skip it
Hey guys, I don't want to interrupt your research, but could you move the conversation to
#off-topic or another channel?

How is it off-topic

Yeah, maybe #tool-support would be better
Another question, how much do you know about the model and animation formats?
They are in Renderware format, where you can find a lot of documentation about.