There is good documentation for PC formats, but for other platforms that might be more difficult.
That powered basically all GameCube/Wii games
Are there any stored in GAME.KXX, or only in the LVLXXX files?
Models/textures are not in the GAME files, only LVL as well as STR.
Even models that are usually in all levels, for example the player model, are repeated for each level.
GAME barely contains anything, especially in XXL1, but in later games it does define things like respawn points, "modules" (savegame flags), and savestates.
So for the GAME.KXX files, it appears that its possible for one CLFID to have multiple unique UUID sub objects?
The file layout is also pretty wonky. It does save a little space by grouping, but it could just have been every single LVL file, one after another, skipping around using sizes or null/constant terminators for everything
https://twitter.com/Microids_off/status/1704888769378132031
why does both Asterix and Obelix have the line "Coming in hot"
and the voice actors just dont sound right
twice as boring as never before
Obelix especially doesn’t sound right
Slap them all (at OSome), too.
They gave him a “dumb ogre” voice, but I didn’t get that impression from reading the comics