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#general

thalassus
ohhhhhhhhhhhhhh
adrientd
then it should work
deathhound246
importing yesterday was giving the correct materials for alice, but yea i noticed the flag for them weren't correct
adrientd
but yeah what's weird is that you get crashes, whereas on OG with the default values it just makes the model invisible without crash
thalassus
can i add more textures than there originally were to the new character?
adrientd
Normally yes
adrientd
But then you would have to set the material flags for each texture manually
thalassus
hmm
deathhound246
What are the material textures values?
thalassus
is there a way to search the scene graph
adrientd
Unfortunately I haven't documented them yet. They change a lot between games.
adrientd
Currently no.
thalassus
ah yeah, with this game many characters are invisible in the level so it's agony trying to find them
deathhound246
Yea, there is a lot to document tbf I've been working on a google doc on how to use editor and what the values mean specifically in Alice
deathhound246
Still quite a blank document :Obelul:
deathhound246
If you open the main tab, theres a checkbox for invisible nodes, you can enable that then there should be a clump of a large number of nodes on top of each other. Stayne is in amongst them
deathhound246
Worth noting though, clicking on "him" will actually select his parent node (of CSGBranch class). You do still have to use the scene graph to select his CAnimatedNode (the actual NPC)
thalassus
i can't get the materials to totally work
thalassus
even when i reinput the old numbers, the texture remains white
thalassus
and the 8-digit number below the fields doesn't end up the same