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#general

adrientd
Does it still crash after setting the right numbers?
adrientd
If the model is white in the editor, you also need to import the textures in the Textures window.
thalassus
yea i did replace the textures
thalassus
yes it does
thalassus
one sec
thalassus
thalassus
left side is the original, right is me trying to replicate it
deathhound246
the texture names changed there
deathhound246
the `=` was removed
thalassus
OH
thalassus
i didn't catch that, TY
thalassus
ok, so i got the textures to work but the numbers still stay different
thalassus
and it still crashes
thalassus
let me try a less severe modification
thalassus
hm. editing the textures of an npc alone seems to work; it's replacing its geometry and/or armature that messes things up
thalassus
update: i added geometry without changing the armature, still crashed. though the issues with material values being different is still present so idk if thats it
adrientd
Ok, I guess I just found the reason, the CMaterial class is not supported for Alice yet. Each material of a model has a corresponding CMaterial object, but the editor doesn't create them when importing.
adrientd
So I'm afraid it doesn't work currently.
adrientd
In fact I'm surprised the editor didn't even crash during import, as it could.
thalassus
oh no D: