Does it still crash after setting the right numbers?
If the model is white in the editor, you also need to import the textures in the Textures window.
yea i did replace the textures
left side is the original, right is me trying to replicate it
the texture names changed there
ok, so i got the textures to work but the numbers still stay different
let me try a less severe modification
hm. editing the textures of an npc alone seems to work; it's replacing its geometry and/or armature that messes things up
update: i added geometry without changing the armature, still crashed. though the issues with material values being different is still present so idk if thats it
Ok, I guess I just found the reason, the CMaterial class is not supported for Alice yet.
Each material of a model has a corresponding CMaterial object, but the editor doesn't create them when importing.
So I'm afraid it doesn't work currently.
In fact I'm surprised the editor didn't even crash during import, as it could.