there's a lot of classes that still need identified in editor too
i have a list of all the ones i know of, some of them are just guesses tho
ive also seen a class specific for enemies (im guessing it inherits from CAnimatedNode) but these classes arent in editor yet. for example, bandersnatch, stayne and jabberwocky are their own classes (these are the games bosses)
adrientd
They are probably hook classes (with CKHk prefix), but yeah they are not supported because there are tons of them, and I would have to implement for every class a serialization method, and I don't even know their names yet
deathhound246
OH idk how i didnt realise CKHk was hooks
deathhound246
Yea the boss classes are hooks then
deathhound246
I'll try dig out the list i have
thalassus
are you planning on implementing this at some point?
adrientd
Ideally yes, but I would have to look at Alice files (and maybe the exe) to check what differences there are, if the changes are small it should be simple, if not it might take a while.
deathhound246
I can send over whatever files are needed for any region and platform
thalassus
I'd be so happy ðŸ˜
deathhound246
Btw Adrien, atm I'm putting together a list of all classes alice actively uses, naming that and matching them with their ids
deathhound246
I did see some classes in the exe yesterday that also sound like leftovers from one of the other games
adrientd
Wake up babe, a new Microids Asterix Collector is coming
sanojix
what tha heeeeeeeellllll, oh myyy gooood?!
adrientd
for only 99.99€
forgotten_in_abyss
100 euros collection.
sanojix
sanojix
this is The way
forgotten_in_abyss
xDDD
pegperegogaucho
Not even Mr. Krabs would be able to come up with something like that