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#general

pegperegogaucho
NO WAY
flower35
flower35
adrientd
😮
adrientd
I wonder if it is possible to import them to Wifix
pegperegogaucho
Sarcastic question but serious asnwer :Pogey:
adrientd
@pegperegogaucho Unfair Lanfeust when? :TotalKappa:
pegperegogaucho
Bruh how would I make some hairy elephant farting a tune unfair :weirdchamp:
flower35
Well, I imported them to Kao3 😂 But since he development cycle was: "Kao 2" -> "Challengers" -> "Kao 3" -> "WiFix" -> "Lanfeust", we can assume that some levels and models can be adjusted to load them "backwards" (in previous engine version). Of course it is easier to do it in opposite direction, because some class definietions are missing between Kao3 and XXL2 and between Kao3 and Lanfeust 😔
Download 2021-01-01_23-10-43.mp4:



pegperegogaucho
Wow
pegperegogaucho
Is there anything we could ask you and you wouldn't be able to show us you can do it?
mr.rubinshtein
he probably made renderware engine from scratch
mr.rubinshtein
:LUL:
mr.rubinshtein
but seriously this is impressive
mr.rubinshtein
what you have achieved
adrientd
I once have used your PAK extractor to extract Wifix assets and looked at the scripts, and it's hilarious how Asterix is a subclass of Denis :LUL:
pegperegogaucho
Who is denis
flower35
This editor is also my pet-project where I tested a lot of things from scratch (matrix multiplications, usage of quaternions, etc.) and it is poorly optimized - usually renders stuff at about 10-20 FPS. :Angrix:
pegperegogaucho
Ah yeah, 20 fps faster than adriens editor :pogelix:
flower35
Codename for Kao, still used in script files in Kao2 and Kao3. Denis also used as Kao's model name in Kao1.