Basically all entities are "actors" that jump between "states" (parallel states, nested states) when they receive some "messages". Each state may be assigned with none or one specific animation.
pegperegogaucho
so they are state machines?
flower35
Kinda. They operate on a fixed number of input symbols (which is all explicitly handled messages from other actors). And messages are just some text commands with additional parameters (like `setPos(Transform)`, `hide()`, `show()`, etc.)
pegperegogaucho
okay, does the version on your github support the PSP version? or did you not commit it yet?
flower35
I forgot to made a commit 2 months ago and now it will be a huge mess when I update the files, because I both changed some directory names and updated a lot of classes, but the commit change will only show about 300 deleted items and 300 added items, instead of some clear differences 😅
pegperegogaucho
its fine
mr.rubinshtein
Spork be like
Mission Wifix UXXL here i come
mr.rubinshtein
adrientd
Btw does your editor also support "Lanfeust de Troy"?