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#hskal

adrientd
Or maybe you could just use auto&, and not need the ref_view?
adrientd
Because if not, then yeah it feels useless
hesopesomeso
Nope, I can't, It copies, so auto& doesn't work.
adrientd
It seems to work with const auto&, but not with auto&
adrientd
Oh well...
hesopesomeso
:Obelul: Just const cast it
adrientd
deathhound246
pegperegogaucho
Yes obviously it will be difficult to get a reference out of there in the end since the rules are very strict, and on the other side reference_wrapper-esque stuff is annoying...
pegperegogaucho
Maybe someone smart has solved this issue somehow already...
hesopesomeso
On the right track I guess :Obelul:
Download 2025-01-03_10-08-52.mp4:



pegperegogaucho
Looks good! Although It's hard to tell if it feels like the game from the video alone
hesopesomeso
Thanks!!! Yeah, I need to implement the classic track camera...
adrientd
That's some good progress 👍
hesopesomeso
Thank you thank you. I've also implemented gravity :Obelul: I'm too lazy to do the finishing touches, so for now it stays like that :KEKW:
Download 2025-01-03_19-06-09.mp4:



pegperegogaucho
Is there a maximum velocity for falling?
hesopesomeso
Yes
pegperegogaucho
And it is? :Pauselix:
hesopesomeso
Stored as -100
hesopesomeso
So pretty much 100 :Obelul: