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#hskal

schmeling65
tiny sidefact: the same person also ported models, animations and textures to UE5 and has shown that you can almost just copy paste everything from renderware xD*Linked image not available*
hesopesomeso
Normandy? 👍 Particles? 👍 Fucked up hook light? 👍
hesopesomeso
@pegperegogaucho
hesopesomeso
pegperegogaucho
Very very nice work! Impressive pace as well!
pegperegogaucho
CC will be a good benchmark for the editor.
hesopesomeso
What a mess... :FrogThinking:
baku69
pegperegogaucho
Grounds?
hesopesomeso
Yup. Can't change the line width for a wireframe pipeline apparently... vulkan explain
pegperegogaucho
Rendering just lines is more difficult than anything else :Obelul:
pegperegogaucho
How will you display infinite walls?
hesopesomeso
I just set the height to 20 for now :Obelul:
hesopesomeso
You can see them on the img
deathhound246
The lighter blue lines i'm guessing? Still looks like great progress! :PogelixPog:
hesopesomeso
Those are detectors :KEKW:
hesopesomeso
The tall ones are infinite walls
deathhound246
Oh i didnt see the taller ones in the back :Obelul:
baku69
Looks very cool
hesopesomeso
Will add a pf graph, bunch of bounding volumes and you won't be able to see the trio at all :KEKW: