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#hskal

pegperegogaucho
Is your editor really lagging? Base game runs just fine :KEKW:
hesopesomeso
On debug mode, yes. Otherwise no. I'm rendering all particles (and invalid ones)
hesopesomeso
yes, those are unimplemented!
hesopesomeso
Rome :Obelul: Cuz the image for that texture doesn't exist
pegperegogaucho
That is the centurion texture from the intro
hesopesomeso
And you used it in UXXL Rome? Also, Is this normal? :KEKW:
pegperegogaucho
Nope, because it would be there if I used it
pegperegogaucho
Yup, he is glowing
pegperegogaucho
It's super cesar
hesopesomeso
The texture itself is there, but not the image for it...
hesopesomeso
Nice :Obelul::Obelul:
schmeling65
@hesopesomeso since you recompile the game, 32 or even 64bit? Someone somewhere made a request: 64bit, controller support, ultrawide, 8k+. But seriously, i'd take it more as a joke. The person thinks we/you can do anything with a wink.
hesopesomeso
It can compile for both. Controller support is already here, ultrawide/8k+ can be done with the current game, but the problem is 2d. The textures will look ugly af, they are super small res. And yeah, it takes a LOT of time, especially for a stubborn person such as I, who needs to implement everything :Obelul:
pegperegogaucho
Someone somewhere = user 'schmeling65' in third person :KEKW:
schmeling65
actually no. you can also read it xD
schmeling65
just.... don't. no need for that ^^
pegperegogaucho
With 64bit you could upscale the textures to 8k using AI :Pooga:
schmeling65
not worth. we did that with S5 already. you will have black surroundings like eye leashes
pegperegogaucho
schmeling65
maybe I can find an example...