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#hskal

hesopesomeso
Thanks! Most of them, writing the cd functions is so awful... especially for the dynamic volumes...
pegperegogaucho
Is this done by iterating over the collision service list?
pegperegogaucho
Or is that next?
hesopesomeso
*Linked image not available*
hesopesomeso
Collision service list?
hesopesomeso
The srv collision does all the collision checks every frame for the bounding volume pairs.
pegperegogaucho
:MerchantGreedy:
pegperegogaucho
There is a long array of checks between hooks or other objects with collisions, you can see it in the XXL-Editor
pegperegogaucho
hesopesomeso
That is a collision pair, and when the volumes collide, an event is triggered for both the objects, in this case for boss & catapult.
pegperegogaucho
Sure thing 👍
pegperegogaucho
Do you have the "objx_unkx" properties documented yet? It's a member of the collision volume, and depending on the value, it will make the object do different stuff when there is a collision, like hit, etc.
pegperegogaucho
It probably checks this number in the collision handler
hesopesomeso
Of the collision pair or in the bounding volume itself?
pegperegogaucho
in the volume itself
hesopesomeso
Ah yeah, I do know some of them for crates.
pegperegogaucho
Feel free to share!
hesopesomeso
If 0x1 is set, the volume will activate mecas. If 0x2 is set, the crate will get destroyed. Useful if some combo shouldn't destroy them.
hesopesomeso
Very short list :Obelul: just discovered the value recently (needed it for crates)
pegperegogaucho
What is the difference between the first and second value?