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#hskal

hesopesomeso
Yeah, I would have added that to the patching otherwise :Obelul:
hesopesomeso
Will I do it now?..... NAH that's a problem for future me :Obelul:
hesopesomeso
Now is the time for editor again: On the menu I have: menus, build process, error widget, ray casting, static analysis (read header files, grab all members of a class then display+alter in editor).
hesopesomeso
... after I get rid of all the templated mess... see you soon.
pegperegogaucho
How will you implement the member reflection?
pegperegogaucho
When I first compiled the debug build my system froze up, it was out of memory
pegperegogaucho
I fixed it by reducing the amount of parallel jobs from 16 to 4
pegperegogaucho
Maybe that is a bit much in your build guide, you could do {nproc}/2 for example
hesopesomeso
Will do! I'll test it a bunch after getting rid of the templates.
hesopesomeso
I'll pump the headers of each class through a static analyzer; grab all the members+offsets as needed.
hesopesomeso
This is convenient, because if I ever decide to add a member to a class, it'll show right up.
pegperegogaucho
This is the beginning of the patched file...
pegperegogaucho
Does this look correct? Looks like garbage. Maybe I used a wrong gamemodule :Obelul:
pegperegogaucho
LVL01.KWN
hesopesomeso
Patched by hsk?
pegperegogaucho
yup
hesopesomeso
The start looks ok, but then it's garbo
hesopesomeso
Should look like this
pegperegogaucho
I used a gamemodule from oldgamesdownload
hesopesomeso
can I have a look at it?