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#hskal

hesopesomeso
Engine or editor? If you mean editor, not at all... you can see detectors, grounds, collisions etc. but that is it - that's what I'll work on now, actually *editing* things. But engine? All the RW things are implemented + graphics, audio, input as well. You can move around in the game, break things, everything works ok.
mr.rubinshtein
so whats left ar the classes and coding stuff for enemies?
mr.rubinshtein
i am just wondering when its gonna be consumer ready
hesopesomeso
in terms of the game? yeah, enemies, bonuses, a lot of classes still need to be implemented (the fun part)
mr.rubinshtein
i see
hesopesomeso
im working on it alone, so you know, progress is slow :D
mr.rubinshtein
understandable of course
hesopesomeso
and im in the process of rewriting some editor code, which is what im going to focus on now
hesopesomeso
the editor part
mr.rubinshtein
have you considered finding more enthusiasts to help you?
mr.rubinshtein
:Pogelix:
mr.rubinshtein
i mean if its possible even to find such people who love to work around such stuff
hesopesomeso
it's hard, because only people interested in the game would actually help
mr.rubinshtein
i see
hesopesomeso
later games might be a different story
mr.rubinshtein
wish you patience there
hesopesomeso
but hey i like working alone 😅 and breaking things
hesopesomeso
that never runs out, except when a breakpoint is set...
mr.rubinshtein
loner, i see
hesopesomeso
it's been working great so far 👍