Engine or editor? If you mean editor, not at all... you can see detectors, grounds, collisions etc. but that is it - that's what I'll work on now, actually *editing* things. But engine? All the RW things are implemented + graphics, audio, input as well. You can move around in the game, break things, everything works ok.
so whats left ar the classes and coding stuff for enemies?
i am just wondering when its gonna be consumer ready
in terms of the game? yeah, enemies, bonuses, a lot of classes still need to be implemented (the fun part)
im working on it alone, so you know, progress is slow :D
and im in the process of rewriting some editor code, which is what im going to focus on now
have you considered finding more enthusiasts to help you?
i mean if its possible even to find such people who love to work around such stuff
it's hard, because only people interested in the game would actually help
later games might be a different story
but hey i like working alone 😅 and breaking things
that never runs out, except when a breakpoint is set...
it's been working great so far 👍