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#hskal

pegperegogaucho
Can you elaborate? Sounds interesting.
hesopesomeso
From what I remember, the animations weren't quite right, but when I changed the mm (after quite a laborous debugging session), it worked :FrogThinking: must have resulted in some some large error
pegperegogaucho
Okay, I was expecting a cooler answer :PepeHands:
hesopesomeso
Yeah, but it definitely wasn't cool at the time :Obelul:
pegperegogaucho
Like the order of floating point operations you changed, but it resulted in a small difference and it escalated from that...
baku69
https://media.discordapp.net/attachments/1154911405913423882/1226806407937134672/almost_there.gif My reaction to that information
hesopesomeso
Yeah, nah.
pegperegogaucho
If only it was cool like that, right? :WeirdButOkayChamp:
hesopesomeso
Okay, fixed! It was actually a wall problem, where I forgot to use both vertices, and instead used one for both 🤦
hesopesomeso
Again, your mods are proving to be the best tests!
pegperegogaucho
Nice!
pegperegogaucho
I had to test the ship in hsk because I knew it was a horror to setup and is pretty buggy :Obelul:
hesopesomeso
Thanks for testing!!!
pegperegogaucho
No problem!
pegperegogaucho
Later I will try out more after updating hsk finally :Obelul:
pegperegogaucho
make sure to push your changes
pegperegogaucho
Also, why do you use gitlab over github?
hesopesomeso
I'm working on editor, so one can finally edit :Obelul:: copied over code & generated cmake for the base game (so one can build it, not just the editor). I guess I can push this the newest patched version, with new controls :KEKW:
hesopesomeso
I switched over, because my fav professor uses it :Obelul:
pegperegogaucho
Please add a way to rebind controls ASAP!