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#hskal

hesopesomeso
Anyways, thanks so much! I'll see what I can do to fix this!
pegperegogaucho
No problem! Hopefully the issue can be found quickly!
pegperegogaucho
If you commit a fix, I can test it out if you notify me
pegperegogaucho
Maybe we could also add a #hskal-updates or something channel... Not sure if the bot supports gitlab, though :FrogThinking:
baku69
Would be nice ngl
hesopesomeso
If that's how you make planes with triangles spork, fine by me :Obelul:
hesopesomeso
Also I may have fixed the vulkan problems :FrogThinking:
pegperegogaucho
I believe the reason it looks like that is because I somehow had an existing collision mesh (of some object?) that I duplicated and changed the vertex position manually in the editor
pegperegogaucho
That is probably why the 4 corners are perfectly aligned, but there are some overlaps and also the poke in the center
pegperegogaucho
Exporting the mesh from blender and importing into the editor takes some time, so just changing the vertices manually is faster sometimes :KEKW:
pegperegogaucho
I will try tomorrow, if I can!
hesopesomeso
I'm planning to include a ground editor, where you'll able to generate + change the ground vertices&triangles.
hesopesomeso
Thank you! :)
alatinn
I can't see how 4 points in a plane, forming a square would ever be aligned :KEKW:
baku69
baku69
Me in the editor be like
pegperegogaucho
sounds cool!
pegperegogaucho
@hesopesomeso I just tested out the new version: All (?) vulkan errors are gone, but it still gives the same error when loading the sectors (base game)
pegperegogaucho
When I load sector 3 in CC it works, though?
hesopesomeso
No errors? :PepeHands: