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#hskal

mr.rubinshtein
mr.rubinshtein
Obleboob be like
hesopesomeso
Devs forgot to add normals to one of the shield geometries 🤦... but RW likes it so the env map is nice (first shield, middle part), other shield parts (second one) do have normals, so the env map is all fucked (they scale the geometry, you can see the dots and all)... :KEKW:
hesopesomeso
hell is this???
pegperegogaucho
Where's this?
pegperegogaucho
It does not show up in XXL-Editor
hesopesomeso
It's a dynamic ground, most likely (and it is not active)
pegperegogaucho
Even when I show dynamic grounds, it's not there :KEKW:
pegperegogaucho
Is it in the MeshKluster?
hesopesomeso
I don't have selection yet :PepeHands: lemme find it via other means
pegperegogaucho
Really? did you not implement some collision system
hesopesomeso
I did, but I completely revamped everything, so I don't have it connected - plus no ground window yet!
pegperegogaucho
I see
hesopesomeso
Dynamic ground instance ID 93? (of that sector)
hesopesomeso
Wait no, that's probably a different one
hesopesomeso
This is horrible, I'm going to quickly attach the selection code, hold on
pegperegogaucho
DynGround 93 is that of the Turnstile
hesopesomeso
Instance 0-2?
pegperegogaucho
What? That is in the level, no?
hesopesomeso
Yeah, but somehow it uses the frame of leaf with id 263 for its transform