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#hskal

pegperegogaucho
Sure thing
hesopesomeso
Though, the current sector problem may be present...
pegperegogaucho
It would be good to have a textual representation of the level
pegperegogaucho
You can encode the sector as well in the reference
hesopesomeso
What do you mean?
pegperegogaucho
LVL01.json :KEKW:
hesopesomeso
That's not what I mean, the game itself manages a "current sector" (the current sector loaded). Some objects may be using it, so I'd have to figure that out, eh...
hesopesomeso
Man, I hate json :KEKW:
baku69
baku69
.json duval
baku69
:Pooga:
mr.rubinshtein
hesopesomeso
+1 month in dev time for release 0.1.0 :Obelul:
pegperegogaucho
You could postpone the postponed references
pegperegogaucho
:PogelixOkay:
pegperegogaucho
When will you update the gitlab?
hesopesomeso
When I get around to writing the rest of the linking code + header change recompilation. Right now I just load the dynamic library which I generate with cmake :Obelul: so definitely not something I'd want to commit/push
hesopesomeso
I can't postpone any references :KEKW: I'm looking for a way to make it work now
hesopesomeso
This may not be that easy spork. A sector can have grounds, nodes, etc. So if some level object deserializes a ground... to which sector does it pertain? I'd have to make a hacky solution (XXL-Editor style), and patch it... This may become a hell for other games. Do you think it's worth it?
pegperegogaucho
Most of the objects that do that are hooks, and they are mostly only active in one sector at a time. If it's active in multiple sectors, the object must be in the level. If not, then look in the sector specified in the life