When enemies cannot pathfind somewhere they just die
pegperegogaucho
Not sure how it works tho, it is very inconsistent. Sometimes enemies die for no reason but then won't despawn when stuck outside the map. very weird
overfloyd
LOL
overfloyd
It just exploded
overfloyd
It couldn't take it anymore
schmeling65
gonna go into the randomizer now. also going into vc to stream it
schmittjens
Good evening can i on german on this channel write?
schmittjens
You now what i mean?
mr.rubinshtein
@schmittjens Da es sich um eine englischsprachige Community handelt, schreiben Sie bitte auf dem Server auf Englisch. Google Translate ist in diesem Fall Ihr bester Freund, der Sie unterstützt.
schmittjens
Good
schmeling65
@pegperegogaucho how much time do you have left? I could go back into the randomizer for like 1:30h
schmeling65
just as an idea: a temporary thread where he can write in german? so he can type there in his language and not in the global section.
pegperegogaucho
Hello, I'm home now.
schmeling65
let me quickly do some more scuttles in SoT and then I can switch to randomizer for some hours
mr.rubinshtein
whats the point if its temporary
mr.rubinshtein
creating thread for just one person makes no sense
supaburori
Hello, which setting for randomize the difficulty of armies please ? (Like sometimes 250 romans, sometimes 1000 romans)
pegperegogaucho
See the settings for these two settings:
squads_pools -> number of different enemy types
squads_pool_group_enemies -> number of enemies per type
squads_pools * squads_pool_group_enemies = total enemies
pegperegogaucho
If you just want more enemies, you can set squads_pool_group_enemies to a range of 20 to 100