You can actually also randomize beta rome with the randomizer
mr.neutrality
but the camera is much closer than in the other levels
pegperegogaucho
It might be because I changed the fov of all cameras in Beta Rome instead of increasing it in the game code. If you increase it too much in the game code, the twister camera would bug out but this won't happen when changing the camera fovs individually
pegperegogaucho
Yeah, if squads_scripting_respawning_enemies gets a value higher than squads_pool_group_starting_enemies, then at first there will be just a few starting enemies (squads_pool_group_starting_enemies) and then when you kill one, it will respawn more than previously were on-screen because squads_scripting_respawning_enemies is higher
pegperegogaucho
It's probably something that I messed up, I will look at that in the future as well
mr.neutrality
2) seems to apply to certain locks aswell unfortunately. e.g. fight outside the library in greece (in this case only 1 of each type that's left)
mr.neutrality
this is true but it can also happen when squads_pool_group_starting_enemies is larger than squads_scripting_respawning_enemies
mr.neutrality
Great example are the normans in the last cave section