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#beta-rome-project

pegperegogaucho
pegperegogaucho
baku69
baku69
rip polish translation :KEKW:
filip5011
whats new
filip5011
apart from translations and some geometry fixes or whatnot
pegperegogaucho
Find it out yourself :PogelixOkay:
adrientd
Another solution would be to change the 1000 lock fight and make it more difficult :Obelul: But I guess that is out of scope of the project.
pegperegogaucho
Yeah, that is unfortunately not the best solution...
pegperegogaucho
Note that in the very old trailers of the game, it was just a 40 lock :KEKW:
pegperegogaucho
So, if anything, it wil be made smaller :peepoExit:
adrientd
Yeah that would have made sense, they made 1000 lock just to make the playtime longer :Obelul:
hesopesomeso
Italian Sam is pretty good, except the doors... shenanigans :KEKW:
hesopesomeso
The rock in first fight is a sliding ground, which was voted against!
hesopesomeso
First fight is definitely missing a cutscene whenever the rocket roman hits the corkscrew - so the player KNOWS something happened. Seeing one of the doors open in the cutscene would be a good idea.
hesopesomeso
Also a rocket roman sound bug? I think it might be I triggered him, and then left for the next sector super fast (potion)?
Download 2025-02-19_19-38-04_1.mp4:



pegperegogaucho
Yes, there might be some small differences but the overall voice should be a very good match
pegperegogaucho
Probably forgot to change it :Obelul:
pegperegogaucho
Note that the Rocket Roman will make a loud sound when he hits the wheel
pegperegogaucho
Looks like the code never made the sound stop. It probably does not stop the sound when the Rocket Roman despawns while flying, maybe you could try to despawn him, while he is flying, without potion?