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#beta-rome-project

hesopesomeso
It would improve the flow, just a suggestion.
pegperegogaucho
It's difficult to make a cutscene during combat, because Asterix can still be hit by enemies
pegperegogaucho
And from the feedback I got from other mods, people really don't like a suddenly changing camera :Obelul:
pegperegogaucho
Maybe I can make a 2 second cutscene for UXXL where you can still be killed :peepoEvil:
hesopesomeso
I can't replicate it
hesopesomeso
Is that so. I remember dying in a cutscene during a speedrun :Obelul:
hesopesomeso
Yeah :KEKW:
hesopesomeso
But wait, can't we freeze the enemies though? By disabling their life?
pegperegogaucho
If there is no cutscene flag already for that, then no... I don't want to change the code again :Obelul:
pegperegogaucho
However, you could have a Sam somewhere in the void with no dialogue and a camera that shows the door, because his cutscenes freeze enemies
pegperegogaucho
But that is just silly
hesopesomeso
It's possible. A cinematic scene disables/enables lives of hooks & group lives.
pegperegogaucho
With what flag?
hesopesomeso
Not a flag. (actually, there's a flag to NOT disable it). The cinematic scene itself has cinematic scene data, which contain the hooks with hook lives. There's also a group of hook list member in the cinematic scene. It uses the first life in the list, not all though :/ the games doesn't use it at all.
hesopesomeso
Maybe you can just disable them all with the cinematic data?
hesopesomeso
I know Sam calls a function which toggles enemy lives. It's only used for Sam though. It also disables bonuses.
pegperegogaucho
So it's never done like this in the base game, so I'd rather not do it for Beta Rome
pegperegogaucho
But interesting that you can add any life to it, if that works
pegperegogaucho
I'm also not sure what would happen if you list an inactive enemy, maybe that could cause problems
hesopesomeso
It wouldn't, it simply disables the hook life.