Yeah, I see some orange thing in the background on the first screenshot, but not sure what it is. Might just be the clouds...
pegperegogaucho
Teamkiller
Download RocketRoman2.mp4:
pegperegogaucho
And here also the behaviour can be seen of the Rocket Roman: 1. Get ignited 2. Fly towards a target (like, for example, the wheel) 3. Target nearby romans and kill them all 4. Fly into the air and die
adrientd
I guess the Rocket Roman prioritizes the target (wheel) over the other Romans?
pegperegogaucho
Yup!
pegperegogaucho
The helmet pickup sound that plays is the rocket roman "hitting" the wheel
pegperegogaucho
So far I found out what 3 sounds do, corresponding to entry 0, 1 and 3. not sure what 2 does yet
adrientd
ah ok, but yeah it didn't look like the wheel got hit
pegperegogaucho
Yeah, I didn't have the collision set up in that video
pegperegogaucho
It should be trivial to combine them
pegperegogaucho
Also something that I still need to do is of course the collision checks between the rocket roman and asterix, so asterix gets pushed away or something
pegperegogaucho
pegperegogaucho
mehdiboumour
got a small idea of a fight over there: rocket romans always try to escape from you (like running in a circle) while other romans try to stop you
mehdiboumour
because rocket romans almost always target the wheel and its easy to ignite them
mehdiboumour
and - of course - your torch will extinguish after some time, so its kind of challenging if they escpae from you
pegperegogaucho
Good idea, but here is something even better: I can make them attack Asterix and, once he ignites his torch, make them run away from them!