Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#xxl

nikolagamingyt2
New boss
mr.rubinshtein
boss with a chopstick
pegperegogaucho
So, I've taken a look at the "Serialize" Feature of the XXL Inspector, but for some reason it always seems to write garbage into the file... (0xFFFFFFFF) :HmmChamp:
pegperegogaucho
Does it only work for certain classes (maybe the AsterixPlayer class)?
adrientd
Sadly only few classes support (most of them do nothing)
adrientd
But I wonder how it would have worked with their own editor
pegperegogaucho
Maybe their editor had serialization code for everything, but the game not since it does not need to edit the levels
pegperegogaucho
I noticed some classes like CGrounds or GUI Buttons have proper serialization, why those out of all things? :HmmChamp:
adrientd
Maybe they forgot to remove for final game
pegperegogaucho
I guess the classes must also have a virtual deserialization function, what if you try to run it while the level is running? :PauseChamp: Would it be possible to reload a squad or whatever from the level without needing to restart the level?
adrientd
Maybe
pegperegogaucho
Amazon Merchant
Download 2022-02-10_23-08-18.mp4:



mr.rubinshtein
Is this a fast travel system!
mr.rubinshtein
:pogchWOW:
mr.rubinshtein
Thats impressive
pegperegogaucho
you dont travel
mr.rubinshtein
Well okay you glide throught the level
pegperegogaucho
There is also an event for saving the game, you could theoretically make a button which will bring up the saving dialog. This is super useful :pogelix:
mr.rubinshtein
cool
pegperegogaucho
Quirky thing I noticed: Bonus' will use the scale of the dynamicground if they are on one!