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#xxl

mr.rubinshtein
wow those are fat
adrientd
I wonder if that also affects other clones such as Romans.
pegperegogaucho
so far I only noticed this with bonuses
mr.rubinshtein
technically in game you can see many times how romans run through those platforms
pegperegogaucho
so far I only noticed this with bonuses
mr.rubinshtein
yup me too
pegperegogaucho
yes but normally the scale of dynamicgrounds is always 1
mr.rubinshtein
i never saw a roman turning fat in any coordinate when they ran through the platforms
mr.rubinshtein
i never saw a roman turning fat in any coordinate when they ran through the platforms
mr.rubinshtein
so i guess it only works with bonuses
pegperegogaucho
mr.rubinshtein
Epic army
pegperegogaucho
Yeah these are about 250 enemies
pegperegogaucho
Usually there is a limit 0f 50
pegperegogaucho
But I learned the very basics of IDA and edited the code to make this work
pegperegogaucho
There are 2 problems: 1. Because of the array with size 50 in the CKSrvAvoidance, you can't have more enemies than 50. To counter this, I edited the function that "registers" the enemies so it never writes OOB 2. Even with that fix, the game will still crash. There is another function that I believe has something to do with the shadows. As you can see the enemies have no shadows in the screenshot
pegperegogaucho
Maybe if I try hard enough I can fix these problems instead of bypassing them
pegperegogaucho
But at least I know now that the game can handle a ton of enemies without any issue!
lepidopterus
-without any issue
lepidopterus
-mentioned crashing and issues above