I wonder if that also affects other clones such as Romans.
so far I only noticed this with bonuses
technically in game you can see many times how romans run through those platforms
so far I only noticed this with bonuses
yes but normally the scale of dynamicgrounds is always 1
i never saw a roman turning fat in any coordinate when they ran through the platforms
i never saw a roman turning fat in any coordinate when they ran through the platforms
so i guess it only works with bonuses
Yeah these are about 250 enemies
Usually there is a limit 0f 50
But I learned the very basics of IDA and edited the code to make this work
There are 2 problems:
1. Because of the array with size 50 in the CKSrvAvoidance, you can't have more enemies than 50. To counter this, I edited the function that "registers" the enemies so it never writes OOB
2. Even with that fix, the game will still crash. There is another function that I believe has something to do with the shadows. As you can see the enemies have no shadows in the screenshot
Maybe if I try hard enough I can fix these problems instead of bypassing them
But at least I know now that the game can handle a ton of enemies without any issue!
-mentioned crashing and issues above