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#xxl

martyste
Finally getting to what the combo pictures advertise
pegperegogaucho
Yeah, but that's not because of the enemies but rather the assumption the developers made that only a max of 50 enemies will ever be loaded at once ^^
pegperegogaucho
I worked on it some more today and was able to finally address the mentioned problems!
pegperegogaucho
I increased the array size to 500 and found out that the CKSrvShadow has another size that specifies how many shadows can be on screen!
pegperegogaucho
However, I was only able to increase it to 255 even tho it's a 32 bit integer :HmmChamp: adding one more would freeze the game when loading the level. Strange...
pegperegogaucho
So to summarize, the limit of 50 is now around 250 romans :Pooga:
mr.rubinshtein
impressive results there Spork
mr.rubinshtein
Adriens throne is starting to shake a bit
mr.rubinshtein
:peepoShake:
pegperegogaucho
:PauseU:
pegperegogaucho
Not really
pegperegogaucho
I think he could have done this as well
mr.rubinshtein
but you did it instead of him
mr.rubinshtein
:ye:
mr.rubinshtein
at this point you got a chance to tickle the actual code of the game
mr.rubinshtein
which i think is already a success
mr.rubinshtein
and i believe that limits can be pushed further this way
pegperegogaucho
Yup
pegperegogaucho
I'm a bit bummed over about that shadow shit still
pegperegogaucho
maybe Adrien can help me out with that :PauseChamp: