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#xxl

mr.rubinshtein
i dont know but in maya it keeps the vertex normals and exports it correctly
pegperegogaucho
Okay that is good
pegperegogaucho
Can you send me the model?
mr.rubinshtein
Download Logo_Text.fbx:



schmeling65
you can do some more with dff-models, you can actually put shaders to it and write the shaders on your own, that is possible.
pegperegogaucho
No, you can't
pegperegogaucho
It is not that easy
mr.rubinshtein
there are no shaders
mr.rubinshtein
its diffuse and specular
schmeling65
ask S5
schmeling65
ye okay
schmeling65
that is right
pegperegogaucho
There are only specific things which are possible, like specular maps or scrolling textures
pegperegogaucho
It depends on the renderware version and what plugins are installed for it (some renderware plugins enable normal map rendering, which for example was used in OG)
pegperegogaucho
But in XXL you don't get that
schmeling65
jup, i can quickly show one example
schmeling65
Download DoodadMovementWaterPlants.fx:



mr.rubinshtein
xxl is good because its simple
mr.rubinshtein
you dont really need to know complicated shit for texturing
mr.rubinshtein
open photoshop and in an old school way create an atlas and boom its ready