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#xxl

mr.rubinshtein
rest of the result will be achieved by specular map
mr.rubinshtein
and vertex coloring
pegperegogaucho
These are all the possible material effects you can have in XXL https://gtamods.com/wiki/Material_Effects_PLG_(RW_Section)
pegperegogaucho
except bump map and I believe dual texturing
mr.rubinshtein
environment map is the specular
mr.rubinshtein
and the uv transformation is the scrolling of UV and moving
pegperegogaucho
yeah, there seems to be environment map and specular, but the environment map is the specular highlights :Obelul:
pegperegogaucho
Confusion
mr.rubinshtein
lol
mr.rubinshtein
i think environment map is the skybox
mr.rubinshtein
so skybox + specular makes things work
pegperegogaucho
Specular is unused
pegperegogaucho
Or actually I don't even know anymore :Obelul:
pegperegogaucho
The scrolling and dual texturing is used for waterfalls and rivers
pegperegogaucho
Unfortunately editor cannot import these two yet
mr.rubinshtein
i dont think so
mr.rubinshtein
if there was no specular then we wouldnt get those juicy reflections
mr.rubinshtein
:thonk:
mr.rubinshtein
i dont think environment map can handle properly reflections on its on it usually creates the light scene intensity
mr.rubinshtein
and the reflection probes capture it around and then project it on mesh