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#xxl

mr.rubinshtein
and is not smooth
deep_wolf
I know, because it's one texture, haha.
mr.rubinshtein
ah i see
mr.rubinshtein
you can technically handpaint in blender i think
deep_wolf
👍
deep_wolf
You know what? We're almost finished with this project! We got all text sorted out, textures, 3d-models. We'll test out everything now, make sure that everything works. I'll keep researching speech files, but other than that, it's pretty much done! Thanks a lot to @pegperegogaucho @adrientd @mr.rubinshtein @rubinho146 and everyone who tried to help me here! I've learned a lot. It's not easy by any means. I wanna try Cesars Challenge (actually, that's why I came here in the first place, haha).
mr.rubinshtein
:cat_bopping:
mr.rubinshtein
make the reflections more intense and its done
mr.rubinshtein
at the moment they are very thin lines
deep_wolf
So, uhh, how easy is PS2 hacking? It's basically all the same files as PC version.
deep_wolf
It's just KP2 instead of KWN.
rubinho146
Different audio format
rubinho146
I would love to do the translation for both PC, PS2 and GCN
adrientd
There are differences, the first being that Renderware geometries/textures/sounds use PS2-specific formats. The second type of differences is due to the fact that the PS2 version is released 1 year before the PC/GC ones, so there are also Kal-specific changes.
adrientd
For example one weird difference is that the sector root scene node can have a geometry in PC/GC, and also the next titles, but in the PS2, this was not the case.
adrientd
Related to localization, one change is that in PS2 the text is written in the LLOC files, so text is loaded per level, whereas for GC/PC they made it simplier and just put the entire text in the GLOC file.
adrientd
Due to all these changes, support by the XXL editor is not perfect. The Localization window is also entirely disabled right now.
deep_wolf
I see, that's a bummer then. Oh well, that's that. Wierd that they wouldn't streamline whole production, but maybe game wasn't planned for other platforms back then, so who knows...
deep_wolf
I mean, it's that it would've been cool to have localization for every version of the game, but most of the people play it on PC, so.
adrientd
Fortunately for localization (text+font), all games from XXL1 to Spyro DotD are supported, as well as platforms (format is same across all platforms, even the fonts use platform-independent texture format). The only exception is XXL1 for PS2 specifically, since it uses an earlier engine version where devs were still trying to stablize things.